The F.B.I. Experiment [DT] [Game Over]

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FTW

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-Secret/Hidden Rights have been Revealed

Hor-niichan said:
#16

You may not state nor hint your number on the DT or else the GM will kill you. No excuses.

You may share your number with your teammates. Rule #1 does not apply to you. You may use whatever type of communication you like.

Faction: Assassins

Hidden Rights [Rivalry Link]
v
v
v

The Right to Confusion [Passive] [Support/Set-up] [Hidden]- When your number is voted to be investigated, the GM will pick one of the other choices and will reveal both of your numbers and faction. The catch?

"/"

The Right to Tank [Passive] [Support/Set-up] [Hidden]- Saves you from a lynch once.

Teammates: Crestham, Placa and Geoff
Hor-niichan said:
#17

You may not state nor hint your number on the DT or else the GM will kill you. No excuses.

Faction: Detectives

The Right to Protect [Active]- Basic Protection. Block a Night Kill. Guess (Anticipate) the Target. You may protect yourself. You may protect the same person twice. You may NOT protect the same person thrice.

HIDDEN:
This information is confidential. You may NOT state and you may NOT hint the existence of a “Hidden Rights” in the DT or else the GM will Kill you automatically. No excuses.

Lynch a certain person. When that time comes, the GM will inform you and you may choose ONE of these hidden abilities:


The Right to Reset [Active] [Rivalry] [One-Time]- When that “certain person” is lynched, you can choose to gain access to this ability. ONCE in this game, your target history will be erased. Meaning if done right, you may protect a person 4x in a row!!

The Right to Split [Active] [Rivalry] [One Time]- When that “certain person” is lynched, you can choose to gain access to this ability.. ONCE in this game, you may protect TWO people at once. Your target history will be considered.
Right to Protect was not used even once. ):
 
:/

I can't say this game felt like an AG. It felt more like a quiz game.

Anyway, what's with some people having no abilities? I had nothing to start with, so my campaign felt pretty empty because all I did was to guess around and fail horribly at answering puzzles.
 

FTW

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It's in the DT... if you guys noticed in the DT... interesting accusation might've took place... I even put it in CAPS but sadly, no one brought it up and the interesting accusations never occured. ):
 
Chimer .___.

4 Assassins, 4 Detectives and 2 Neutrals left standing." said the GM.

"Keep your promise Game Master. Clean our criminal records and get us out of here." said by one of the Assassins.

The Pods of the Assassins were released and opened.

"It was a pleasure to be of service to you."

"For those of you remaining, we'll just erase your memories and you may leave as well"

With that the experiment was finished.
 
easy I was watching everyone, and how they acted.

I knew geoff was a assassin from the get go(hor-niichan seems to easy to read on this), and then I was seeing who would play by ear. Pimp seemed to be the only one to challenge geoff so I was suspicious but could not prove anything. Crestham I forgot about.

I would look at vt code and see who was following who too. But I blame my own paranoia for not trying to act sooner
 
Sigh. I feel that too much emphasis was placed on solving puzzles, so no discussion on who were assassins could occur because there were few accusations going around. Plus, some people like me didn't even have anything to do with the Rights system, so the whole thing felt like a farce because I was out of the loop. It felt ridiculously imbalanced in the assassin's favour.

IMO I'm kinda disappointed.
 

FTW

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easy I was watching everyone, and how they acted.

I knew geoff was a assassin from the get go(hor-niichan seems to easy to read on this), and then I was seeing who would play by ear. Pimp seemed to be the only one to challenge geoff so I was suspicious but could not prove anything. Crestham I forgot about.

I would look at vt code and see who was following who too. But I blame my own paranoia for not trying to act sooner
This. The DT hinted that the assassins know each of their numbers and even if it didn't I was hoping that the players will bring up "Hey... why do they seem that they want to force that number?" etc.

Although I did find something ineteresting to add if I do re-host this. An addition that might change how the game will be played.

Edit: And Right to Protect didn't use her ability [MENTION=55]Hadriel[/MENTION], did you know that if Emmie just used her ability, based on what she said to me just now, she could've easily blocked 1-2 attacks. If that happened, Day 4 onwards, assassins might've been screwed, if Pimp was lynched Emeralda can protect a person 4x in a row or protect two people twice. That's big. Way big.
 
Edit: And Right to Protect didn't do use her ability @Hadriel , did you know that if Emmie just used her ability, based on what she said to me just now, she could've easily blocked 1-2 attacks. If that happened, Day 4 onwards, assassins might've been screwed, if Pimp was lynched Emeralda can protect a person 4x in a row or protect two people twice. That's big. Way big.
Meh. I don't even know what the rights system is simply because I was not a part of it. How integral is it to the game, and if it was so, why didn't everyone have more access to it?

Also, if there was a worst case scenario we'd only find out the name of the first assassin on Day 6, having lost 10 detectives before that. I don't see how it's fair.
 

FTW

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Because Right to Protect didn't use an ability-- not once. Now, if you can't accept that, you have to talk with Emeralda and not me.

And I can't create 20 Rights and 10 Rivalries. XD
 
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