Chronicles of Siriko - Reborn [OOC]

Xiga

Active Member
#23
[MENTION=1383]Andre Valias[/MENTION]: You should add in the Character templets

Played by: or
Creator;
or
Player:
or
Username:

because otherwise I usually find it hard to see who is who and there for I get lost between posts
 

Andre Valias

Salamander with weird Tatoos. D:
#25
@Xiga and @Angron :
Don't worry about it, I'll be filing the characters under their respective Roleplayers. o.o
Just get ready for the opening when it comes. x)

[MENTION=1257]Xiga[/MENTION]:
Also:
I actually don't have your CS. D:
Roleplayer's Guild is gone, "Page Not Found". So I can't get your CS. =(
 

Xiga

Active Member
#28
Gone!??!?! For good or just temporary down?!


Edti; it wasnt gone... PHEW. :C
ill just copypaste now.... And such.

LOOK AT MY INTERNET SPEED FROM SCHOOL :C
 

Andre Valias

Salamander with weird Tatoos. D:
#32
Character Template
Name:
Andre Valias
Age: 17
Race: Hume
Gender: Male
Starsign: Steed

Appearance:

Height: 5"4'
Weight: 128 lb
Background: Seventeen-Year-Old Andre Valias is a street urchin living on the streets of Valanastre. His life on the streets revolves around pickpocketing, thievery and causing trouble, along with his friend Thalene Siraphe, of whom is also an orphan.

Andre's life wasn't always on the streets. Where or when he was born, he does not know. He has little memory of his parents, only a crystal shard of which looks important. The one object that he has kept all his life on the treacherous streets of Valanastre.

Andre and Thalene are two of the many street urchins living on the streets, trying to grab at life. Many of these street urchins, are young orphans as well. These street urchins walk the streets during the day, pickpocketing and stealing gold and food. After the day has passed, they would meet underneath the city, in the Valanastian Waterways to share and distribute their earnings amongst the poor beggars of the city.

Andre doesn't believe that there is only a life of petty thievery ahead of him. He looks to the sky everyday, wishing he could be able to travel to the skies of Aeva Sora to see the sky pirates of Amik Pahi Ka. He wishes to become a sky pirate.

But Andre knows that he will never get there with the road ahead providing little chance. But what he doesn't know is that it isn't hero who chooses fate, it is fate that chooses the hero.
Equipment: Has a steel shortsword and dagger on his waist. He wears light steel vest, greaves, bracers and boots over only blue leather pants. He also wears the crystal shard around his neck.

Skills: Andre is skilled with a blade, is able to use it for eficcient blocks and parries. Rather an athletic sort, good at jumping and climbing, Andre is also skilled with light armor. He is very able to sneak around and pick locks and is able to use his fists should a battle arise and he is without a sword or any other weapon.
Class: Street Urchin (Custom*)
Faction: Street Urchins (Custom Faction*)
Theme: Tidus' Theme
Mount: None
Location: Eradia - Valanastre

Sub-Character/Companion Template

Name: Thalene Siraphe
Age: 17
Race: Sea Lizardman
Gender: Female
Starsign: Chameleon

Appearance:
(Ignore the annoying interface at the bottom)
Height: 5"3'
Weight: 121 lb
Background: Thalene Siraphe, a sea argonian only a few months younger than Andre, is also a street urchin living on the streets of Valanastre. She roams the streets with Andre, pickpocketing and causing trouble.

Thalene is, more or less, an orphan like Andre. But the means she means to explain being like Andre's is only an illusion. Her parents never died like Andre's did. In reality, her parents disowned her. She was betrayed somewhere in her childhood and was then cast out. Such painful memories does Thalene keep locked away from the waking sun.

Andre and Thalene are two of the many street urchins living on the streets, trying to grab at life. Many of these street urchins, are young orphans as well. These street urchins walk the streets during the day, pickpocketing and stealing gold and food. After the day has passed, they would meet underneath the city, in the Valanastian Waterways to share and distribute their earnings amongst the poor beggars of the city.

Thalene doesn't share the dreams of Andre, to walk the skies of Aeva Sora. She finds her current line of work fine in her opinion. But her dreams are only to be accepted by a family, a dream she believes has already faded away.

But she doesn't know that what fate has in store for Andre, might be in store for her as well, for as long as she stays at Andre's side, her life will change in many ways.
Equipment: Thalene has twin steel daggers on her belt and a steel shortsword slung over her back. She wears a leather vest, some leather greaves, a pair of leather gloves and boots.

Skills: Thalene is skilled at almost all the skills Andre is. She can wield daggers and blades and can use them to block well. She is a very fast runner/swimmer, good at climbing and jumping across distances and is very comfortable in light armor. She too can remain unseen, albeit a bit more than Andre, and is good at picking locks too. She isn't good with using her fists but can ensure that conversations go her way.
Class: Street Urchin (Custom)
Faction: Street Urchins (Custom Faction)
Theme: Rikku's Theme
Mount: None
Location: With Andre

----------------------------

Name: Raieon Echimarus
Age: 18
Race: Hume - Imperial
Gender: Male
Starsign: Wolf

Appearance:
Height: 5 '3" ft
Weight: 121 lbs
Background:
Equipment: Raieon wears tattered green clothing and leather boots and gloves. He usually wields the ornate shortblade he has always had since childhood, along with a steel dagger off-hand. He also carries three steel throwing knives.

Skills: Acrobatics, Athletics, Blade, Light Armour, Hand-To-Hand, Sneak, Security, Hunting
Class: Street Urchin
Faction: Independent
Theme: N/A
Mount: None
Location: Azadia - Varuna City

----------------------------------
Name:
Sylph Silvershadows
Age:
117
Race:
Wood Elf
Gender:
Female
Starsign:
Eagle


Appearance:
Not my art, I only used the name because it's on the pic and I like it.


Height:
5' 8"
Weight:
132 lbs (without armor and etc xD)
Background:
Sylph was born 83 years after the devastation of Irrolai. Her parents had barely survived that day, fleeing for their lives into the forest. A small camp had been set up for survivors of that dreadful day to camp in as Irrolai was rebuilt. 83 years later and Irrolai is once again standing proudly in the middle of the Deepening Forest. This was where Sylph was born. She was able to be born into the great elven city of Irrolai a few decades after its reconstruction. She lived and grew up here as a child. She showed great capabilities and a love for the bow and arrow. It was obvious she was to become a great Marksman with being born under the Eagle starsign. Thus, at a young and tender age of 15, she was sent to train with the Rangers Brotherhood to be taught how to be a ranger. There she grew into a fine Ranger of brilliance.


During her training, she actually came upon a rare sight in the forest. It was a wounded unicorn and Eradians had somehow snuck into the forest and were now about to kill the poor creature. Knocking some arrows, she shot with masterful precision three arrows, each into the neck of all three men, thus saving the unicorn. Gathering some herbs, she helped heal the Unicorn and the Unicorn was grateful enough to give her some of its silky hair to use as her drawstring on her bow. Sylph thanked the Unicorn and allowed it to disappear into the wilds of the Deepening Forest. This would only be the first of many battles, however, they would not be so easy.


Seeing the Unicorn hair, they knew it was time for her to become a full fledged Ranger in the Rangers Brotherhood. She was enacted and she quickly rose through the ranks to Elite Ranger despite her young age. She was just that quick of a learner. Troubles didn't end in the Deepening Forest and she swore to protect it. She shot down all kinds of creatures who intended to disturb the peace of the Deepening Forest. Through her time, she came upon plenty of injured animals and would take care of them. Some of them orphans which she gave as companions to other Rangers or pets to those in Irrolai.


One she found though was a small injured wolf cub who laid curled up with his mother. The mother was bigger than most normal wolves and more ferocious looking than others. It had to be a dire wolf. The small wolf pup was afraid of her and tried to defend itself. She merely stayed with it the whole time, never leaving, always bringing food as it was just old enough to eat meat. The wolf cub finally grew to trust her after a few months of this and decided to go with her, leaving his dead mother behind whom Sylph could finally bury to rest in peace, along with other wolf cubs. She named the cub Soliral and they have been together for the past sixteen years, working greatly as a team. Both refuse to leave the forest and join the uprising against Eradians despite how much they despise them for causing this chaos. They can't bear to leave their home unprotected without them.
Equipment:
Shortsword - Made out of the most durable and strongest Steel. When stricken by another steel weapon, it makes a beautiful ringing noise that sounds like music. It can also fight off most magical attacks because of an enchantment but her armor takes over that job if she can't block or dodge it. She still usually gets hurt from the brunt of the force though.


Dagger - Made out of durable Iron. Used only when needed and kept hidden on her person. Pointed enough to stab through all but heavy armor (unless chain mail).


Recurve Bow - Made by the finest crafters of Dryad Wood. The string is made of Unicorn Hair and is practically unbreakable due to the magic of the Unicorn that gave it to her as a gift. She keeps it looking polished with a honey glaze smoothed over (and made unsticky with an addition of water) and her aim is deadly enough that if she misses, it was most likely on purpose, or the enemy was way too fast.


Arrows - Shaft created from Dryad Wood and Arrow Tip created from Steel. The Steel is lightweight but heavy and pointed enough to pierce an enemy dead on the mark.


Quiver - Basic quiver that goes on her back, made of leather and cloth with a viney design pattern on it. Used to hold both arrows and her bow.


Light Armor - Not much I really need to say here since we all know it's capabilities. However, it does tend to be able to block/absorb most magic possibly due to an enchantment put onto it.


Skills:
Blade - Very skilled with her Shortsword when need be. She rarely ever chooses to use it unless forced to.
Block - This allows her to block and parry with her sword. She's quite adept at it but prefers to dodge though will block or parry when needed.
Marksman - As her starsign says, an excellent shot. She can hit you in the heart from a hiding spot or even out in the open if you're a sneaky individual and spying on her. She can hit her mark from as far as she can see. She can also shoot horizontally or vertically and can shoot as many as three-five arrows from it depending on situation.
Light Armor - Not sure what you're going for in this skill but she is much faster in Light than Heavy Armor. She knows how to move well with it, being taught from a small girl how to do everything she can do now.
Athletics - She has very good stamina. This allows her to outrun most anyone as she is also fast and agile. She can quite easily lose her opponent among the trees but caught in the city or in the open, she relies on her speed to flee if need be or on improvising, though she rarely ever does.
Medicinal - She knows how to take care of the wounded. By gathering herbs, she can make up antidotes and the like to help heal the injured. She is also practicing how to use Restoration magic since it's more helpful than Herbs on the battlefield
Sneak - Also very good at sneaking around. She can do it like any other rogue or assassin, concealing herself in the leaves of trees or bushes or walking silently along the ground. The only thing you'd be able to hear if she is sneaking is probably her breathing or smelling her scent.
Acrobatics - She is very agile, allowing her to dodge most attacks though close combat is a bit harder. Dodging hand-to-hand is easy for her. She also loves to run through the treetops at top speed, leaping from one branch to the next quickly and even doing acrobatic things, improvising when trees aren't around.
Class:
Ranger
Faction:
Rangers Brotherhood- Prefers to be neutral in these turmoiled times
Location:
Somewhere in the Deepening Forest




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Name:
Soliral
Age:
17
Race:
Dire Wolf
Gender:
Male
Starsign:
Griffin


Appearance:
This image is not mine and therefore ignore the name/personality.


Height:
3' 4"
Weight:
153 lbs.
Background:
While Soliral was just a cub and just learning to hunt and eat meat, some Eradians came into the forest and killed his mother and the rest of his siblings merely for trying to defend her children and territory. He was left injured and thought to be dead as he lay away from his mother. He crawled to her and lay be her side, shivering and whimpering, in pain and hungry. He detested these bipedal creatures so when a beautiful bipedal fell upon him, he did not trust her at all.


In time, after she kept returning and staying by his side and feeding him and taking care of him, he finally began to realize that this bipedal was not like the ones that had killed his mother. He watched her no longer with an angry face but with a curious one, wondering why she was so different. He knew he had no where else to go and that if she left, he would surely die. So as she left one day to go gather some more food for him, he finally stood up and followed her, much to the cramping in his legs from not moving around so much because of not wanting to leave his mother's side.


The bipedal, seeing this, had gone over to his mother and he growled, not wanting her to touch it. However, he stopped as she gave him a kind but sad look that meant she was not going to desecrate her body but merely give her a proper burial. He allowed her to, standing next to her the whole time. From there, he decided to dedicate his life to this bipedal as he felt he could trust no one else. He was taught how to hunt, he was taught how to kill and even taught how to be stealthy and acrobatic at a young age.


He trained alongside Sylph, gaining courage and a loyalty no dire wolf would ever possess for another bipedal. He became strong, healthy and fearsome in battle and a great scout. He now goes on patrols with Sylph around Deepening Forest. He does not forgive those who trespass and cause chaos in his home and he definitely does not forgive those who hurt Sylph or try to hurt her. He is 110% loyal to her and would do anything to avenge her injuries or death.
Equipment:
Herb Pouches - Simple. It's pouches that carry herbs. He wears them strapped to his back on either side and are made of leather. Herbs don't weigh much and neither does leather so don't expect this to weigh him down in battle.


Skills:
Hand-to-hand - Though not exactly hand-to-hand, he is useful in hand-to-hand combat. He's a tough fighter, using his claws, weight, jaws and other things to turn the tide of a battle. So I would technically call this hand-to-hand since I have no other name at the moment. In power I would have to say he can probably match a werewolf.
Athletics - Very fast runner and with excellent stamina, he can outrun the fastest creature there is, though perhaps I shouldn't say outrun, but possibly match or just be a bit better in speed. This is because he's not a normal wolf but a dire wolf. Plus, he has the stamina of a marathon runner, perhaps better and could run for mile on end if need be to evade an enemy. If you give chase to him, prepare to run a marathon!
Sneak - Though not usually very good at sneaking, he was taught by Sylph to sneak around and scout and be quiet. He has mastered it so that he can do his duty for Sylph as he feels he owes her his life.
Acrobatics - This has increased his running, jumping, and landing capabilities. Training with Sylph has taught him to be fast or be killed. He can perform certain stunts like doing a flip in the air, almost as if he is a hume but it took him some time to master it. He has learned to fight against an armed opponent whether they be mage, barbarian, ranger/archer or knight (just to name the classes with the different weapon types).
Acute Senses - This allows him to detect the faintest whiff of any smell or the faintest sound of even a heartbeat or breathing. He's a great protection against rogues and assassins as he can detect them before they even think about striking.
Strong Will - Even against a formidable opponent, he will never give up. He fights to the death no matter how weak or injured he is. He has come close to death a few times and he has learned not to accept death at any rate unless it is completely hopeless (as in he is unconscious).
Class:
Scout Duelist (Custom class that allows him to scout and battle)
Faction:
Sylph as he only trusts her. He does everything he does for her and no one else.


----------------------------------
Note: Not finished yet, but will post IC sometime this week. o.o
 

Andre Valias

Salamander with weird Tatoos. D:
#37
Xiga's CS

Name: Marfince Xenthel Neonzyn
Nickname: Mar, Xen, Te-Ne.
Age: 19
Race: Netixel*
Gender: Female

Starsign: Serpent
Personality: Although Marfince was born in the Starsign of the Serpent, she is nothing like it. She acts more like a mix between the signs of the Dragon and Thunder. She stands proud for who she is and whatever flaws she has, and is a loyal friend to those she befriends, however she is also a trouble magnet, impatient and quite unpredictable. This makes her a quite different type of a Netixel, seeing how Netixel's are usually a thieving type of race who live off other people's work and valuables. So in general, Mar is a nice type of person who likes to help people over all.
Appearance: Marfince is quite small for being a Netixel. She stands at only 5'1'' compared to the average hight of a Netixel her age, who stands at 5'9''. Her body is based like a humans except for the fact that she's not. Her eyes are big and of a luminescent green and the pupil is like an owls. Beneeth the eyes runs a thin line of greyish-black feathers, just along the cheekbones, as well as over the back of her nose. The feathers then fuse together with the hair lining feathers which then turns into a blend of hair and feathers till it completely becomes hair only. Mar's hair is of the same color as her feathers but is fading to a brighter tone, almost white at the ends of the hair strands and the top of the head is decorated by four slightly curved horns. Her back carries the wings, with resemblance of a Crow, and a medium long tail that is filled with feathers as well. The legs are like any humans, but the feet are like a dragons in the same pale gray tone that her skin has.
Of course she isn't naked, and seeing as it's harder times in Azadia she wears a protective leather trench-coat and beneath that she wears a nature green t-shirt and a pair of baggy skin pants for pants. She also wears a forest green bandana over her feathered forehead and hair. This leaves her with a total weight of 103.6 lbs + whatever she carries in her bag at the moment.
Height: 5'1'' ft
Weight: 103.6 lb

Background: Being born as a mute in a society where the one who yelled louder got the most attention and respect, she knew that she needed to learn a way of how to make people understand what she wanted. At first she started with gesticulations and by making noise by hitting hollow trees and branches with sticks, but that didn't make her noticed. Not enough. Soon she was underweight and sick, and as a sick one Netixle's are the race who will abandon the weak, quick. Left to die at only 4 years a researcher Mage passed by and saw Marfince, abandoned and in bad shape in what was left of the camp of her clan. He had never seen her kind, and that wasn't so weird actually. Netixel's are a stealthy, steadily moving type of people, with close resemblance to nomads. And that makes them rare.

Equipment: Mar always carries a bag with her containing most of the things needed to survive as a traveling race. A small cooking knife, flint-stone, some dry grass, a water canteen, some fishing hooks and some herbs and plants. She wears it across her shoulders and in addition to that she also carries a fishing rod made out of oak.
As for weapons she has twin swords attached to her belt and some throwing knifes as well as a slingshot.
Skills: Marfince holds great skills with the slingshot and flying maneuvers. She also is a good fisher, when she doesn't mess up or gets in trouble or is in a too impatient mood to fish. She's a really good listener and wields some types of magic, such as wind and illusion magic quite well.
Class: Freelancer. Does whatever comes across, which isn't much because of her untrusted race.
Faction: Anyone.
Theme: N/A
Location: Sedonia, Iruit Village.
Weakness: Mar is a mute, and can't speak. This is a weakness for almost no one understands that she wants a job or understands her at all. This creates a communication barrier for her, and is in some cases even dangerous for her. And then theres the weakness of being unfortunate.

* Took the freedom of making a race up. I hope that was okay, if not.. to bad for me xD Ill make another CS then. And i might draw a picture of Mar, as well as the race... if you want me