General Rules:
1) All Forum Rules apply here.
2) Dead men don't talk. This is important, Do not talk to anyone once you die or you will be black-listed.
3) Keep spam to a minimum. I will try to be open to discussions, but if you just spam randomly - I will warn you.
4) GM's word is law.
5) You are expected to vote each day. If you miss one day, there will be a formal warning. If you miss another day, I will kill you and you will be blacklisted. (IF you believe you might miss a day, and tell me in advance, I will let it go)
6) You are not allowed to talk outside of the discussion thread unless I tell you otherwise (Example: Assassins are an obvious exception to this rule)
AG-Specific Notes:
1) PM Protocol:
Unless you are told otherwise, you should only be pming me for questions, so just mention the AG in the title.
2) What is a Simple AG?
It is an AG that typically is based less off abilities and more on the ability for the players to think for themselves. Simple AGs are a personal favorite of mine since its not ability-whoring.
That being said, everyone will have some sort of role to play, everyone will have some sort of ability. I'm not going into details now, but lets just say everyone will have an ability, but most of your mindsets will be that of a villager.
3) Systems:
Events - There are more or less then 10 events in this game, each one will provide a different element to the game and give challenges for the public to overcome. They will both help and hinder groups, but you will see that for yourself in the future. Except about 1 event per day, for a general estimation.
Public vs Private Roles - Public roles hold no association to any group, therefore both goodies and baddies (and others) can hold a public role. All public roles are based off item names from Fallout New Vegas: Dead Money and stick with the player in question, with the exception of the Vera's Dress (Therefore, if a player with a public role dies, the public role is gone).
Private Roles are given to you privately. If you did not get a PM from me about a private role, you are a Ghost Harvester (Aka: The "Villager" Role).
4) Goals:
Sierra Madre Heisters - Reduce everyone's numbers to equal to (or less then) of your own.
Ghost People - Kill all invaders (Aka: Sierra Madre Heisters)
??? - < Unknown >
Helpful Links:
Fallout New Vegas: Dead Money Wiki: http://fallout.wikia.com/wiki/Dead_Money
In Regular Size Font:
General Rules:
1) All Forum Rules apply here.
2) Dead men don't talk. This is important, Do not talk to anyone once you die or you will be black-listed.
3) Keep spam to a minimum. I will try to be open to discussions, but if you just spam randomly - I will warn you.
4) GM's word is law.
5) You are expected to vote each day. If you miss one day, there will be a formal warning. If you miss another day, I will kill you and you will be blacklisted. (IF you believe you might miss a day, and tell me in advance, I will let it go)
6) You are not allowed to talk outside of the discussion thread unless I tell you otherwise (Example: Assassins are an obvious exception to this rule)
AG-Specific Notes:
1) PM Protocol:
Unless you are told otherwise, you should only be pming me for questions, so just mention the AG in the title.
2) What is a Simple AG?
It is an AG that typically is based less off abilities and more on the ability for the players to think for themselves. Simple AGs are a personal favorite of mine since its not ability-whoring.
That being said, everyone will have some sort of role to play, everyone will have some sort of ability. I'm not going into details now, but lets just say everyone will have an ability, but most of your mindsets will be that of a villager.
3) Systems:
Events - There are more or less then 10 events in this game, each one will provide a different element to the game and give challenges for the public to overcome. They will both help and hinder groups, but you will see that for yourself in the future. Except about 1 event per day, for a general estimation.
Public vs Private Roles - Public roles hold no association to any group, therefore both goodies and baddies (and others) can hold a public role. All public roles are based off item names from Fallout New Vegas: Dead Money and stick with the player in question, with the exception of the Vera's Dress (Therefore, if a player with a public role dies, the public role is gone).
Private Roles are given to you privately. If you did not get a PM from me about a private role, you are a Ghost Harvester (Aka: The "Villager" Role).
4) Goals:
Sierra Madre Heisters - Reduce everyone's numbers to equal to (or less then) of your own.
Ghost People - Kill all invaders (Aka: Sierra Madre Heisters)
??? - < Unknown >
Helpful Links:
Fallout New Vegas: Dead Money Wiki: http://fallout.wikia.com/wiki/Dead_Money
1) All Forum Rules apply here.
2) Dead men don't talk. This is important, Do not talk to anyone once you die or you will be black-listed.
3) Keep spam to a minimum. I will try to be open to discussions, but if you just spam randomly - I will warn you.
4) GM's word is law.
5) You are expected to vote each day. If you miss one day, there will be a formal warning. If you miss another day, I will kill you and you will be blacklisted. (IF you believe you might miss a day, and tell me in advance, I will let it go)
6) You are not allowed to talk outside of the discussion thread unless I tell you otherwise (Example: Assassins are an obvious exception to this rule)
AG-Specific Notes:
1) PM Protocol:
Unless you are told otherwise, you should only be pming me for questions, so just mention the AG in the title.
2) What is a Simple AG?
It is an AG that typically is based less off abilities and more on the ability for the players to think for themselves. Simple AGs are a personal favorite of mine since its not ability-whoring.
That being said, everyone will have some sort of role to play, everyone will have some sort of ability. I'm not going into details now, but lets just say everyone will have an ability, but most of your mindsets will be that of a villager.
3) Systems:
Events - There are more or less then 10 events in this game, each one will provide a different element to the game and give challenges for the public to overcome. They will both help and hinder groups, but you will see that for yourself in the future. Except about 1 event per day, for a general estimation.
Public vs Private Roles - Public roles hold no association to any group, therefore both goodies and baddies (and others) can hold a public role. All public roles are based off item names from Fallout New Vegas: Dead Money and stick with the player in question, with the exception of the Vera's Dress (Therefore, if a player with a public role dies, the public role is gone).
Private Roles are given to you privately. If you did not get a PM from me about a private role, you are a Ghost Harvester (Aka: The "Villager" Role).
4) Goals:
Sierra Madre Heisters - Reduce everyone's numbers to equal to (or less then) of your own.
Ghost People - Kill all invaders (Aka: Sierra Madre Heisters)
??? - < Unknown >
Helpful Links:
Fallout New Vegas: Dead Money Wiki: http://fallout.wikia.com/wiki/Dead_Money