Review Centre

Crestham

~*†Tank†*~
#21
Assassin Game: Game for Kings
Story: 7/10
Balance: 10/10
System and Mechanics: 9/10
Overall: 9/10
Positive Attributes: I like how everyone had a chance to become one of the 'better pieces', it gives people motivation to stay in the game and try to get one of those pieces.
Negative Attributes: Inactivity, though that isn't your fault.
Additional Comments: Checking system could have held more significance in the game.
Suggestions if hosted again: King Sided Pawn
 

Emeralda

Pistis Sophia
#22
Assassin Game: Chess
Host: Geoff
Story: N/A
Balance: 8
System & Mechanics: 8
Overall Grade: 8
Positive Attributes: Despite being simple, you could still feel there was something else to it
Negative Attributes: Bishop that couldn't pick when to lie QQ
Additional Comments: Me being quite lazy
Suggestions (If Hosted Again): Emmie gets to be a Queen~
 

Pimp

Follower of kiyology
#23
Assassin Game: Season of the Witch
Host:
Placa Story: Witches vs Villagers
Balance: Good could use more people
System & Mechanics:
Awesome
Overall Grade:
10/10
Positive Attributes: Everything was well thought out
Negative Attributes:
Needed more people
Additional Comments:
none
Suggestions (If Hosted Again):
More conflicting abilities
 

Nightmare Gear

de capa y espada
#24
Assassin Game: Season of the Witch
Host: Placa
Story: 7/10 decent story and makes efforts to subtly hint villagers
Balance: balance game, basic ag
System & Mechanics: easy basic AG technology with a slight twist
Overall Grade: 7/10
Positive Attributes: Game required teamwork one mistake can cost a lot.
Negative Attributes: I personally felt that the game twist needed more incentive to do.
Additional Comments: I enjoy this game due to having a talented player to play against, he block 2 of my moves. :wtf:
If re-hosted : Make the twist of the game have a bit more incentive to do, I would like to revive but wasting a day on a chance revival to 100% kill was not worth the effort. Maybe one time use of revival of the dead for both witches that used up a day. Satan role was perfect, protection from investigation and one time lynch immunity was good for sneaky trap set up. As for when satan dies, the handicapping witches should make it so no revival is allow.
 

Geoff

<img src="http://i1134.photobucket.com/albums/m611
#25
Assassin Game: Season of the Witch
Host: Placa
Story: 8/10, day posts were interesting to read, but not long enough to bore. Very few details revealed, and it didn't help in the slightest the village to figuring out the assassins, that's a mixed blessing.


Balance: Fair, slight favor, non-complicated. but leaning more to the assassins due to three of them, vs an equal amount of Goodies. Assassins should be the minority, not an equality. Losing both of the more important roles, the village more or less had 0 chance of anything if I wasn't there. And even figuring out picture perfect the assassins at a decent timing, we still couldn't get a single one lynched. Satan's ability to be undetected by the investigator could have been absoutly game breaking had pimp investigated and declared NG innocent, and then died revealing himself as a prophet. NG was caught because I snuff him out, but if he had been proved innocent, he would have never, ever been lynched.

In addition, the coin man. If RNG heavily favors one side, the host needs to right the scales and keep it balanced. Fate's fate, but fate isn't perfectly balanced whereas an AG strives to be.

System & Mechanics: Simple, basic, lacking to human/design error. The mechanics do not serve as a crutch for the village, leaving actually catching the assassins back to the basic layout. Some roles were interesting to suspect, but the mechanics themselves were never used. Half the game felt like it was missing.
Overall Grade: 7/10
Positive Attributes: Good choice of assassins. Good day posts, and an interesting cast of characters.
Negative Attributes: Half of the mechanics that would have made this AG unique, were never used.


Additional Comments: Need to work on making the mechanics more used. The game was an assassin game heart-to-heart and won't stand out game-wise from other games made like this.
Good game overall, was fun, but exactly like every other AG I played since everything that made this AG unique was either not used, or completely hidden to the point no one would have ever guessed it.


Suggestions (If Hosted Again): See above. :3
 

Crestham

~*†Tank†*~
#26
Assassin Game: The FBI Experiment
Host: Hor-niichan
Story: 9/10
Balance: 9/10
System & Mechanics: 10/10
Overall Grade: 9/10
Positive Attributes: It was a game enhanced by numbers.
Negative Attributes: Puzzles were either too difficult or two easy.
Suggestions (If Hosted Again): Needs more players to maximize game's potential.
 

Pimp

Follower of kiyology
#27
Assassin Game: The FBI Experiment
Host: Hor-niichan
Story: 8/10 more funny than serious
Balance: 9/10
System & Mechanics: 10/10
Overall Grade: 9/10
Positive Attributes: It was a game enhanced by numbers.
Negative Attributes: It needed more than just number puzzles
Suggestions (If Hosted Again): Needs more players to maximize game's potential. Add more then just number puzzles...
 
#28
Assassin Game: The FBI Experiment
Host: Hor-niichan
Story: 8/10 - Well written story yet confusing at times.
Balance: 7/10- yup
System & Mechanics: 9/10- easy to understand
Overall Grade: 7/10- graded from my limited experience in the game before I died.
Positive Attributes: Makes you think,being a bit challenging makes it fun.
Negative Attributes: Too heavily dependent on the ability to solve the puzzles, there could have been loop holes created.
Suggestions (If Hosted Again): More flexibility with the gameplay and guidelines.